Interestingly (and this is where the RTS elements come in), you will also find yourself in combat situations from time to time. So you either need to build another one, or deal with the disruption caused by temporarily removing the building as best you can.Įvery now and then you’ll be faced with a decision to make against the clock, and there isn’t always a good option. This is odd, because to do this you essentially pack up your building, meaning it can’t be used whilst being upgraded. To upgrade your existing buildings, they need to be in their C.R.A.T.E form and all of this is done through a research lab, instead of each individual building as in other sim games. The “Spitter” feed isn’t just a great play on words it displays what guests’ impressions are in real time. This is achieved by monitoring guests’ feelings and feedback followed by taking corrective action to target issues on your station. You’ll need prestige points to do this, of which you’ll receive a steady supply given you keep things running smoothly and build yourself a good reputation. The main way to enhance your space station is through the research menu, which unlocks new facilities and allows you to upgrade units. What I do like, is that your rooms have built-in external space for guests to walk around, so you won’t be boxing people into corners. To keep all the various buildings operating efficiently, you will need to hire a suitably skilled workforce to ensure they are all ticking over. You’ll be able to research new buildings and other structures as you play, and as your spacebase becomes more advanced. Different terrains will yield varying resources, which can later be used to manufacture parts in your factory. You can build discos and other entertainment for your guests on the fun deck, as well as terraform and grow resources on the bio deck. To kick things off, you’ll need to build such things as recycling and communication centres, as well as a Berth which acts as a central hub for all visitors. These start off fairly straightforward and each one layers on some complexity in terms of new buildings and items to get to grips with. The campaign is the game’s main draw, and consists of ten missions which each carry a series of objectives for you to complete. You can choose from two other narrators, but VAL remains my firm favourite. The bitchy commentary is reflective of just how little it thinks of humans, which you’ll be constantly reminded of. It’s a genuine delight to see all the weird and wonderful aliens go about their business.Įveryone’s favourite sharp-witted robot turned narrator, VAL, is back and just as sarcastic as ever. This further enhances one of the joys I found when first playing Spacebase Startopia, which was easily keeping an overview of what is happening on your station, as well as zooming in close to some of the rooms and watching your guests in action. On the plus side, you now have greater control over how to view your alien leisure centre thanks to the free camera option, accessed by clicking the left thumbstick down. This setup may well work on PC, but on console the reduced controller accuracy makes using your cursor utterly frustrating at times.ĭespite these issues, the game is perfectly playable, but these problems make the control setup of a game such as this more difficult than it ought to be. It’s also quite easy to lose items, and it isn’t easy to find them again. system the game uses in order for you to move units and buildings (by packing them and unpacking them) again feels over complicated.
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